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Devlog
The New Meta
May 03, 2024
by
McTeddy Games
This update redesigns alot of the core metagame around Second Sight Survivor. The old design focused on deck building and replaying in quick mode to unlock new items/characters/stages. The issue is th...
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Dynamic Difficulty + More
April 05, 2024
by
McTeddy Games
This update has a series of changes on a few fronts as I explore possible a full-scale project. Updated Visuals: The enemies and player are now represented by 3D Iconography in what is known as the "C...
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Now In 3D
March 16, 2024
by
McTeddy Games
Week 5/6: The major plan for week 5 was to polish and bug fix... that didn't exactly happen. One of the major questions at this point is, "Is it worth investing more time into this project?" blending...
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Week 4
March 01, 2024
by
McTeddy Games
Week 4: The major goal for this week was to implement an event/modifier system. While I'm sure there are some bugs to work out with the system I'd mark it a complete success. The system works... and n...
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Week 2 Update
February 22, 2024
by
McTeddy Games
2/16/24 Update Bug Fixes: This update fixes issues with powerups passing into walls and the mutant enemies firing invisible bullets on some maps This update fixes an issue with "Zombie" enemies that r...
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Week 3 Update
February 22, 2024
by
McTeddy Games
2/22/24 Update This was mostly a metagame update. The core objective is to give the players something to work towards and collect. This includes making the Deckbuilding aspects far more front-facing...
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